Abstract
An FX artist designs and produces animated effects that recreate the real-world behaviour of elements such as fire, water and explosions, as well as magical or otherworldly flourishes. These effects add a sense of energy that helps bring the storyteller’s world to life. This session covers Unity’s VFX Graph, which handles millions of particles on the GPU. You will learn how to author configurable, reusable next-generation effects, simple or complex, without writing any code.
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