Abstract
2020 was a year like no other: WFH, the rise of virtual production, real-time workflows, the list goes on and on. How we approach and tackle VFX and animation is changing, and at a pace like we’ve never experienced before. With 2021, what can we expect from the industry and what skills would be most beneficial for artists to hone?
During this session, we’ll discuss such topics with leading educators and talent specialist to find out how we can best prepare for the needs of the VFX and animation industry in this changing and challenging landscape.
Presentation
Panel
- Andrew Schlussel, Director, Global Talent Development, Framestore
- Mark Flanaghan, Education Partner Manager, Epic Games
- Amy Backwell, Emerging Talent Specialist, Industrial Light & Magic
- Ben Radcliffe, Media & Entertainment Solutions Engineer, Unity Technologies
Our Sponsor
Many thanks to VES London for supporting the CAVE Masterclasses. For more information on the VES and the fantastic work they do, make sure to check out their websites: