Maya 360 Look Development Light Cage
In modern VFX filmaking and game asset creation, an actor or prop is usually scanned in a light cage that allows the onset team to capture photogrammetry, texture and look dev reference. The resulting photography is invaluable in helping you see how the material (whether this be skin, metal or anything else) responds to light.
This digital light cage allows an asset to be dropped into the setup and lets you assess how the materials respond to light.. Please note, this light cage is not based off any real-world light cage.
This light cage is suitable for look devving small to medium sized assets, and can be configured for larger assets with a bit of tweaking. It’s a simple setup – 38 area lights have been arranged in a spherical formation to illuminate the subject. You can tweak the lights as you see fit (change exposure, temperature, etc.), and also tweak the animation to fit with your requirements.
The setup has been created in Maya 2020 with Arnold MtoA 4.1.0 and Arnold Core 184.108.40.206. However, with a bit of tweaking, you can get it going in any version of Maya/Arnold or in any other application (Houdini, Clarisse, Katana, Unreal, Unitey, etc.). An alembic and an FBX file of the geometry has been included to allow you to easily do this.
A little tip – you could also take the setup further by mapping HDRI images to the area lights in the scene.
Thanks again to Jonathan Reilly for the Iron Man and Oni (WIP) model.
The set includes:
- A light cage model created with basic geometry
- Animated lights (scrub through the timeline to see the animation)
- File Format: mb, ma (2020+), abc, fbx
CAVE are more than happy for you to use this product for both personal or commercial projects, and you may remix, adapt, and build upon the material in any medium or format. If you do use the product in any shape or form, it would be great to check out the renders or whatever else you do with the product, and be credited where possible 😉