Maya Vehicle Look Dev and Lighting Rig 1003
From £14.99
This is a digital light rig suitable for look devving medium to large assets (think vehicles, spaceships, dinosaurs); anything up to around 9 metres in width and 3 metres in height. It comes with a modelled cyclorama and 2 light rigs mapped with a photographic HDRIs. The setup is very useful when assessing models, textures and look development.
Details
- File Format: Maya 2024+, MtoA 5.3.0, Arnold Core 7.2.0.0, FBX
- Version: 001
- Release Date: 2024.03.06
Overview
Working with your Assets
In this walkthrough, we look at importing in an asset, framing the main render camera, adding some shaders and hitting render.
What is included?
The setup has been designed to work with medium to large assets. Primarily vehicles, large characters, robots, dragons and monsters. Provided with the setup is 2 light rigs, each created with a series of physically based lights (modelled to real-world scale where 1 Maya unit = 1cm) mapped with HDRIs.
- lightRig001 is based on a direct lighting approach, where all lights are aimed at the asset.
- lightRig002 is based on a combination of direct and indirect lighting, where some lights are bounced off the floating ceiling and other lights are directly aimed at the asset.
A colour chart, grey card, grey and chrome sphere have also been provided. You can switch between a large and small reference kit, so you can use the relevant-sized reference when framing your asset (although we recommend the large reference kit for this setup).
The lighting/frame sequence for the setup is as follows:
- Frame 1001: Colour checker chart
- Frame 1002: Grey card
- Frame 1003: Grey ball
- Frame 1004: Chrome ball
- Frame 1005 – 1017: Asset 360
- Frame 1018 – 1029: Camera 360*
- Frame 1030 – 1042: Light Rig 360
* You will need to reframe the camera for your asset.
For the cyclorama, we’ve added a bit more reflection on the ground by setting the ‘Coat Weight’ to 1 on the shader and plugging a texture into the ‘Coat Roughness’. In the real-world, they’ll sometimes ‘wet’ the floor to give a shot a bit more pop, so you can think of this as a similar feature. If you prefer no reflection on the cyclorama, you can set the ‘Coat Weight’ to 0.
Please note that the environment used in many of the renders below are not included in the download but can be purchased seperately here.
Example Renders
License
For all licences, you may remix, adapt, and build upon the material in any medium or format, but you cannot resell or share the assets.
Personal
Our personal license allows you to use this on your personal projects and non-commercial projects. You may not create training content that you intend to sell or make available via platforms such as YouTube, Patreon, Vimeo, etc. using this license.
Commercial Single Project
This license allows you to use the product for a single project only. If your studio has numerous sites, you may also use the product across all sites (for example, London, Montreal, LA, etc). However, if you are a studio that comprises of a number of different companies (for example, VFX Global > Pixel Crunchers, VFX Global > Pixel Converters), then you will need a licence per individual company.
Commercial Perpetual
This license allows you to use the product across all your projects and across all sites. However, similar to the Single Project license, if you are a studio that comprises of a number of different companies (for example, VFX Global > Pixel Crunchers, VFX Global > Pixel Converters), then you will need a licence per individual company.
Academic
If you are an academic institute (university, school, training centre, etc.) looking to provide this product to multiple students, please get in touch to discuss our academic license.
Description
Test
Additional information
License | Personal, Commercial Single Project, Commercial Perpetual |
---|