Maya 360 Look Dev and Lighting Rig 1003
This is a digital 360 light rig suitable for look devving characters, specifically the head. It comes with a modelled light cage and series of lights that have been mapped with a photographic HDRI. The setup is very useful when assessing models, textures, look development and groom.
- File Format: Maya 2024+, MtoA 5.3.0, Arnold Core 220.127.116.11, FBX
- Version: 004
- Release Date: 2024.02.20
In this short video, we look at what you get out of the box and how to get the setup going.
What is included?
Provided with the setup is a series of physically based lights (modelled to real-world scale where 1 Maya unit = 1cm) mapped with a HDRI. Please note that the environment used in many of the renders below are not included in the download but can be purchased seperately here.
A colour chart, grey card, grey and chrome sphere have also been provided. You can switch between a large and small reference kit, so you can use the relevant-sized reference when framing your asset.
The lighting/frame sequence for the setup is as follows:
- Frame 1001: Colour checker chart
- Frame 1002: Grey card
- Frame 1003: Grey ball
- Frame 1004: Chrome ball
- Frame 1005 – 1017: Camera 360 (please note you will need to reframe the camera for your asset)
- Frame 1018 – 1029: Light Rig Beauty 360
- Frame 1030 – 1090: Light Rig Individual Fire 360
Please note that this setup is just the light rig itself, and does not come with the environment asset. You can grab the environment asset here, which has been specifically created to go with this light rig:
Alternatively, you can also drop the light rig into the following environment (or any of your own creation):
How to Customise the Setup for your Asset
In this walkthrough, we look at importing in an asset, framing the main render camera, setting up the focus and hitting render. A huge thanks to Jon Reilly for provided his fancy Hulk sculpt.
Here is a fantastic render of Michael B. Jordan from Sefki Ibrahim:
…and here is a render of Marilyn from Christopher Antoniou (rendered with 1AA):
- v004. 2024.02.20. Removed unknown nodes, so the scene file should load without any issues.
For all licences, you may remix, adapt, and build upon the material in any medium or format, but you cannot resell or share the assets.
Our personal license allows you to use this on your personal projects and non-commercial projects. You may not create training content that you intend to sell or make available via platforms such as YouTube, Patreon, Vimeo, etc. using this license.
Commercial Single Project
This license allows you to use the product for a single project only. If your studio has numerous sites, you may also use the product across all sites (for example, London, Montreal, LA, etc). However, if you are a studio that comprises of a number of different companies (for example, VFX Global > Pixel Crunchers, VFX Global > Pixel Converters), then you will need a licence per individual company.
This license allows you to use the product across all your projects and across all sites. However, similar to the Single Project license, if you are a studio that comprises of a number of different companies (for example, VFX Global > Pixel Crunchers, VFX Global > Pixel Converters), then you will need a licence per individual company.
If you are an academic institute (university, school, training centre, etc.) looking to provide this product to multiple students, please get in touch to discuss our academic license.