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CG Terminology

Useful terminology and links related to CG Animation, VFX and Games

A

B

  • Ball (Chrome)
  • Ball (Grey)
  • Batch
  • BG
  • Beauty Pass
  • Biped
  • Bit Depth
  • Blender
  • Blinn
  • Bluescreen
  • Binding
  • Body Tracking
  • Bokeh

C

D

  • Dailies
  • Data Acquisition / Capture
  • Data Processing
  • Data Wrangling
  • Depth of Filed (DOF)
  • Digi-double
  • DMP

E

F

  • FACS
  • FG
  • Frame
  • F-stop
  • FX

G

  • Gamma
  • Grading
  • Greenscreen

H

  • Hard Surface (Modelling)
  • Houdini
  • HDRI

I

  • I/O
  • ISO

J

  • JPEG

K

  • Keyframe

L

  • Lambert
  • Layout
  • LIDAR
  • Lighting
  • Lens
  • Lens Grid
  • Look Development
  • Lookup Table (LUT)

M

  • Macbeth (Colour) Chart
  • Mari
  • Matchmove
  • Matte
  • Matte Painting
  • Maya
  • Modelling
  • Motion Capture
  • Muscle Rig

N

  • Normal
  • Nuke

O

P

  • Panorama
  • Pipeline
  • Plate
  • Photogrammetry
  • Photoreal
  • Photoshop
  • Pixel
  • Polygon
  • Postvis
  • Post-Production
  • Prep
  • Previs
  • Pre-Production
  • Prime (Lens)
  • Production

Q

  • Quadruped

R

  • Real-time
  • Rendering
  • Revision
  • Rigging
  • Roto

S

  • Scan
  • Sculpting
  • Sequence
  • Shader
  • Shot
  • Shotgun
  • Shotsculpt
  • Shutter Speed
  • Simulation
  • Skinning
  • Spherical Lens
  • Storyboard
  • Subdivision
  • Substance Designer
  • Substance Painter
  • Surfacing
  • SyncSketch

T

  • Take
  • Techvis
  • Technical Director (TD)
  • Tech Check
  • Tech Fix
  • Tech Rigging
  • Texturing

U

  • Unity
  • Unreal
  • USD
  • UVing (UV mapping)

V

  • Vertex / Vertices
  • VFX Producer
  • VFX Supervisor
  • Visual Effects (VFX)
  • Virtual Production
  • VR

W

  • WIP
  • Witness Camera

X

  • X-axis
  • XR

Y

  • Y-axis

Z

  • Z-axis
  • ZBrush
  • Zoom (Lens)

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