Search the wiki
CG Terminology
Useful terminology and links related to CG Animation, VFX and Games
A
- ACES – Academy Color Encoding System: https://acescentral.com/
- Alpha channel – transparency of an image: https://en.wikipedia.org/wiki/Alpha_compositing
- Alembic
- Anamorphic Lens
- Animatic
- Animation
- Anisotropic
- AR
- Asset
B
- Ball (Chrome)
- Ball (Grey)
- Batch
- BG
- Beauty Pass
- Biped
- Bit Depth
- Blender
- Blinn
- Bluescreen
- Binding
- Body Tracking
- Bokeh
C
- Cache
- Camera Aperture
- Camera Polish
- Camera Tracking
- Camera Report
- CAVE – Computer Animation and Visual Effects – and Games ๐
- Caustics
- CDL – Colour Decision List: https://en.wikipedia.org/wiki/Edit_decision_list
- CFX
- CGI – Computer Generated Imagery: https://en.wikipedia.org/wiki/Computer-generated_imagery
- Colour Space
- Compositing
- Concept
D
- Dailies
- Data Acquisition / Capture
- Data Processing
- Data Wrangling
- Depth of Filed (DOF)
- Digi-double
- DMP
E
- Edge
- Editorial
- EDL (Editors Decision List): https://en.wikipedia.org/wiki/ASC_CDL
- Environment
- EXR
F
- FACS
- FG
- Frame
- F-stop
- FX
G
- Gamma
- Grading
- Greenscreen
H
- Hard Surface (Modelling)
- Houdini
- HDRI
I
- I/O
- ISO
J
- JPEG
K
- Keyframe
L
- Lambert
- Layout
- LIDAR
- Lighting
- Lens
- Lens Grid
- Look Development
- Lookup Table (LUT)
M
- Macbeth (Colour) Chart
- Mari
- Matchmove
- Matte
- Matte Painting
- Maya
- Modelling
- Motion Capture
- Muscle Rig
N
- Normal
- Nuke
O
- Object Tracking
- OCIO – OpenColorIO: https://opencolorio.org/
- Omit
- Onset
- Organic (Modelling)
P
- Panorama
- Pipeline
- Plate
- Photogrammetry
- Photoreal
- Photoshop
- Pixel
- Polygon
- Postvis
- Post-Production
- Prep
- Previs
- Pre-Production
- Prime (Lens)
- Production
Q
- Quadruped
R
- Real-time
- Rendering
- Revision
- Rigging
- Roto
S
- Scan
- Sculpting
- Sequence
- Shader
- Shot
- Shotgun
- Shotsculpt
- Shutter Speed
- Simulation
- Skinning
- Spherical Lens
- Storyboard
- Subdivision
- Substance Designer
- Substance Painter
- Surfacing
- SyncSketch
T
- Take
- Techvis
- Technical Director (TD)
- Tech Check
- Tech Fix
- Tech Rigging
- Texturing
U
- Unity
- Unreal
- USD
- UVing (UV mapping)
V
- Vertex / Vertices
- VFX Producer
- VFX Supervisor
- Visual Effects (VFX)
- Virtual Production
- VR
W
- WIP
- Witness Camera
X
- X-axis
- XR
Y
- Y-axis
Z
- Z-axis
- ZBrush
- Zoom (Lens)
Hello, Jahirul Amin. I find some mistakes in naming.
Anamorphic Lens
Anisotropic
Thank you Ainur. I work with no spell check to force myself to learn to spell. I’ve now updated them. Please do flag if anything else pops up. Appreciate it. J