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Character: Yuki
Asset information for the character, Yuki.
Asset requirements
Project | TOTRS |
---|---|
Client Asset Name | Yuki |
CAVE Asset Name | yuki |
Description | This will be a hero asset and will be need to be suitable for extreme close up shots and will require a number of minor damage states. |
Asset Type | character |
Asset Path | …/TOTRS/asset/chr/yuki |
Asset Stage Requirements | Model, Texture, Look Development, Groom, Rigging (Anim, Mocap), Tech Rigging (Costume, Hair, Muscle) |
Base Mesh | Please use the caveMan base mesh and maintain topology and UVs |
LOD Requirements | 0, 1, 2 |
Build for Deformation | Yes |
Build for Simulation | Yes |
Build for Destruction | No |
Costume Requirements | Ninja costume and weapon props |
Damage States | Yes – more info coming soon |
Measurements | Height – 154cm |
Scan Data | Yes |
Concept and Moodboard Reference | See below |
Model Reference | Coming Soon |
Texture Reference | Coming Soon |
Look Dev Reference | Coming Soon |
Rigging Reference | Coming Soon |
Asset Render Scene | Coming Soon |
Contact Sheet Reference | Coming Soon |