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VFX IO Directory

Here you will find information on where we store data that comes into the project (for example onset data), and data we send back to the client.
WIP

Introduction

The /IO directory is where we will maintain all incoming and outgoing data. This being data that we ingest (incoming) or send to the client for review and sign off (outgoing).


Incoming Data

The following image gives a breakdown of where incoming and outgoing data should be stored within a project, and here are a few notes:

  • As data is ingested or outgested (not sure if that is the right word) , a dated folder should be created for that day and named using the following convention: YYYYMMDD
    • For example: 20200220
  • Within the dated folder, you can create sub-folders for the data.
    • For incoming data, if you are copying over unsorted data, we would like you to maintain the original folder name from the memory card but please add a short description on the end. For example:
      • 20220220 / 1O1CANON_asset_env_studio_lookdev_hdri_ref
      • 20220220 / 102CANON_asset_chr_yuki_texture_ref
      • 20220220 / 103_CANON_asset_chr_yuki_model_ref
    • If you have already sorted the incoming data (whilst onsite for example) using our CAVE workflow, then you should be good to simply drop the data into the relevant ‘dated’ folder.

Outgoing Data

Please note that outgoing should NOT include data that we are reviewing internally. For example, if the Modelling supervisor is reviewing a model turntable, the movie file should not be placed in the outgoing directory. If however, the modelling Supervisor has approved the mode internally, the production team should be given the go-ahead to send the file for review to the client.

  • For outgoing data, we recommend creating sub-folders based on the asset or shot. For example:
    • 220220 / asset_chr_yuki
    • 220220 / sequence_nsb_nsb010

Later on, we’ll look at creating a tighter set of guidelines for how we handle incoming and outgoing data. For now, we’ll keep it a little loose and wild.

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