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Modelling Exercises: Hard Surface

If you are looking to get into hard surface modelling but wondering what you should model, here are some ideas from the very basic to more complex shapes and forms.

Overview

The following is a list of exercises we recommend for Hard Surface Modelling fans, each getting progressively more complex. However, the complexity is not in learning the tools, instead it will be in testing your skills in observation, analysis and application.

Exercise 1001: Simple Prop

  • Task: Model and UV a simple everyday asset.
  • Learning Outcome: Modelling tools, clean topology and edgeflow, clean and organised UVS
  • Tip: Model the asset as it has been manafactured (but not always) and analyse your reference clearly. Look a real-world reference that surrounds you (not just pictures).
  • Deliverables: Greyscale model turntable, wireframe turntable, close up stills and contact sheet (references)

Here is an example from Ankur Nanda:

If you are new to Maya or 3D Modelling, you can check out our introductory courses here:

  • Introduction to Maya 1001 – In this course, we’ll introduce you to Autodesk Maya, so you are confident using the application as you progress into different aspects of the 3D pipeline.
  • Modelling Fundamentals 1001 -Through practical hands-on learning, we’ll cover a wide range of topics covering the asset modelling process to create a photoreal, pipeline-ready model.

Exercise 1002: Model a Real-World Complex Prop

  • Task: Model and UV a complex prop, including the interior (if any) and exterior. This could be a prop that you own, a prop from a film, etc. You can use a sculpting application to add high res details. If you can, use some photogrammetry/scan geo as reference.
  • Learning Outcome: Observation skills, ability to create a production ready asset. High res details should be applied to the topology model as a displacement map.
  • Tip: Block out the main shapes, then focus on the secondary and tertiary shapes.
  • Deliverables: Greyscale model turntable, wireframe turntable, close up stills and contact sheet (references)

Here is an excellent example by Ankur Nanda:

To find out more about Modelling a Prop for VFX, you can check out our course here:

Exercise 1003: Model a Building

  • Task: Model and UV the exterior of a building. This could be a modern or classic building but it must be based on a real building.
  • Learning Outcome: To gain an understanding and appreciation of architecture.
  • Tip: Work smart – use instances as you block things out, UV as you go. Find a building that you can visit often – this will allow you to remove any guesswork.
  • Deliverables: Greyscale model turntable, wireframe turntable, close up stills and contact sheet (references)

Exercise 1004: Model a Vehicle

  • Task: Model and UV the interior and exterior of a real-world vehicle
  • Learning Outcome: To demonstrate the ability to create assets with ‘scale’ in mind, good asset management and a clean hierarchy with clear naming.
  • Tip: Work smart – use instances as you block things out, UV as you go. Find a vehicle that you can visit often – this will allow you to remove any guesswork.
  • Deliverables: Greyscale model turntable, wireframe turntable, close up stills and contact sheet (references)

Here is a guide on modelling a classic car:

Exercise 1005: Model a Hard-Surface Asset Based on a Concept

  • Task: Work from a 2D concept (not your own)  to model and UV  a hard surface asset. This should be a fantasy design but the elements that make up the asset (the panels, pistons, etc.) should be based in reality (or plausible at least).
  • Learning Outcome: The ability to translate a 2d design to 3d and maintain the essence of the design. The asset should be built with rigging and animation in mind.
  • Tip: Study engineering and mechanics. Think function over form.
  • Deliverables: Greyscale model turntable, wireframe turntable, close up stills and contact sheet (references)

To find out more about modelling from a concept, you can check out our course here:

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Comments 1
  1. Adedamola Adedeji on 2023.08.25 at 20:13 GMT

    Thanks

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