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Creating a Neutral Look Development Environment
We’ll kick things off by discussing the purposes of creating a neutral look development environment and how it can support your asset creation process.
…and what we are aiming for is something along these lines. For this example, we’ve been provided with a fantastic model of a cyberNinja by the extremely talented artist, Burjis Shroff.
02. Creating the Environment
Now that we understand why it is useful to create a neutral look dev environment, let’s build the stage to house our light rig.
03. Creating the Neutral Light Rig
With the environment in place, let’s create the light rig and calibrate our setup, so we are ready for the task of look development.
Creating Digital Studio Look Development Environments Course
If you want to go about creating your own setups, check out the following course:
Onset and Surfacing Training
For more information on all things onset related and look development, you can check out our courses here:
- Creating Digital Studio Look Development Environments
- Onset Data Acquisition 1001
- Introduction to Cameras and Lenses 1001
- Shooting HDRIs and Panoramas 1001
- Shooting Texture and Look Development Reference 1001
The Connection Programme
If you are a fan of mixing science with art, or maths with creative thinking, then join our Connection Programme, where we’ll be exploring VFX, animation and games from the core fundamentals:
Support CAVE Academy
Here at CAVE Academy the beauty of giving and sharing is very close to our hearts. With that spirit, we gladly provide Masterclasses, Dailies, the Wiki, and many high-quality assets free of charge. To enable the team to create and release more free content, you can support us here: Support CAVE Academy