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Shapes and Transforms
Introduction to Maya 1001
In lesson is an extract from Introduction to Maya 1001, lesson 02, where we look at creating and transforming objects, compare transforms with shape nodes, world v object transformations, component modes, object history, pivot points, duplicating object, and rotation order and gimbal lock. Phew!
To find out more about the course, you can follow the link here:
Introdution
We kick off with a short introduction from lesson 02 of the Introduction to Maya 1001 course.
Shapes and Transforms
Now, we’ll jump into Maya and look at how we can work with shapes and transforms.
Software Training
For more information on all things software related, you can check out our courses here:
- Introduction to Maya 1001
- Introduction to CG Tools and Techniques 1001
- Creating Digital Studio Look Development Environments
- Character Modelling for Feature Animation 1001
The Connection Programme
If you are a fan of mixing science with art, or maths with creative thinking, then join our Connection Programme, where we’ll be exploring VFX, animation and games from the core fundamentals:
Links
- Maya Node Types – Autodesk documentation on Nodes.
- Maya Transforms with Multiple Shapes – Autodesk documentation on what happens when you have multiple shapes under a transform.
Support CAVE Academy
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