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Shapes and Transforms

In this lesson, we'll dive into shapes and transforms, and what defines them and how to work with them.

Introduction to Maya 1001

In lesson is an extract from Introduction to Maya 1001, lesson 02, where we look at creating and transforming objects, compare transforms with shape nodes, world v object transformations, component modes, object history, pivot points, duplicating object, and rotation order and gimbal lock. Phew!

To find out more about the course, you can follow the link here:


We kick off with a short introduction from lesson 02 of the Introduction to Maya 1001 course.

Shapes and Transforms

Now, we’ll jump into Maya and look at how we can work with shapes and transforms.


Software Training

For more information on all things software related, you can check out our courses here:

The Connection Programme

If you are a fan of mixing science with art, or maths with creative thinking, then join our Connection Programme, where we’ll be exploring VFX, animation and games from the core fundamentals:


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