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Shotgun at CAVE
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CAVE
CAVE Assets
Prop: Kodak Box Brownie
Prop: Lantern
Prop: Mantel Clock
Prop: Microscope
Prop: Robby the Robot
Prop: Yamaha Speaker
FPT
FPT About
FTP Project Supervisors and Contacts
FPT Project Software and Pipeline
FPT Assets
Prop: Robby
Robby Asset Requirements
Robby Concept and Moodboards
OWT
OWT About
OWT Crew
OWT Project Software and Pipeline
OWT Assets
Character: Boris
Character: Margaret
Character: Ronnie
Vehicle: ASTP77
OWT Episodes
OWT S1E1
S1E1 Script Development
OWT Meetings and Reviews
OWT 20210524 – Project Overview and Concept
OWT 20210607 – Concept review
OWT 20210630 – Concept review and modelling brief
TCP
TCP Season 01
TCP.S01 About
TCP.S01 Crew
TCP.S01 Project Software and Pipeline
TCP.S01 Devlog
TCP.S01D01. Project Overview
TCP.S01D02. Underwater Shoot Kit
TCP.S01D03. Shooting Underwater Test #01
TCP.S01D04. Go Freediving
TCP.S01 Meetings and Reviews
TOTRS
TOTRS About
TOTRS Crew
TOTRS Project Software and Pipeline
TOTRS Assets
Character: Oni
Character: Tomoe Gozen
Character: Yuki
Environment: Japanese Shrine
TOTRS Episodes
S1E0: Ninja Samurai Battle
nsb_seq
nsb Key Art
nsb Script Development
nsb Animatics Development
nsb Storyboard Development
S1E1: The Genpei War
TOTRS Meetings and Reviews
TOTRS 210716 – UNC Japanese History Lab Feedback
TOTRS 221118 – Tomeo Gozen Meeting Notes
General
Becoming a Better Artist
Becoming a Better Artist #1001: Observation. Analysis. Practice.
Becoming a Better Artist #1002: It ALWAYS seems impossible until it’s done
Becoming a Better Artist #1003: Find the Time, Make an Effort, Do it Again
Becoming a Better Artist #1004: Get Some Rest
Becoming a Better Artist #1005: Engage your Brain
Published File Naming Conventions
Assets Published File Naming Convention
Development Published File Naming Conventions
Onset Published File Naming Convention
Pre-production Published File Naming Convention
Sequence Published File Naming Conventions
CG Terminology
Department Naming Conventions
Recording Video and Audio for Tutorials
Recording Video and Audio Tools and Guidelines
Recording with OBS
Editing with DaVinci Resolve
Onset
Data Acquisition
Data Acquisition Training
Introduction to Onset Data Acquisition Course
01. How Onset Data Acquisition fits into the VFX Pipeline and the Kit
02. What Onset Data to Capture for Assets
Shooting Grain Reference
Shooting Lens Grids
Shooting Plates for VFX
Canon EOS C300 Mark II
The Grey, the Chrome and the Macbeth Chart
Introduction to Cameras and Lenses Course
01. Introduction to the VFX Camera Kit
Shooting a HDRI Onset for CG Lighting
Shooting a Panorama
Shooting Texture and Look Development Reference
Data Acquisition Guidelines
Digi-double Body Capture Guidelines
Digi-double Face Capture Guidelines
Mocap
Mocap Training
Data Processing
Creating a HDRI Light Map in ACES
Prepping Onset Lighting Stills Photography
Prepping Onset Texture and Look Development Stills Photography
Processing a 360 HDRI for Lighting in ACES
01. Processing a HDRI in ACES Overview
02. Prepping your HDRI Data
03. Creating your HDR Panorama in PTGui
04. Match Grade a HDRI to a Shot Workflow
Post-Production: Assets
Assets – General
Asset Hierarchy
Assets Inputs and Outputs
Modelling
Model LODs
Model Naming Conventions
Modelling a Character for Feature Animation – Overview
Modelling Guidelines
Modelling Training
Extracting a 32bit Displacement Map from ZBrush
Introduction to Blend Shapes
Modelling a classic car in Maya
Modelling Exercises: Hard Surface
Modelling Exercises: Organic
Surfacing
Material Naming Conventions
Library Materials – Generic
Surfacing Training
How to Use the Character Look Development and Lighting Rig 1003
Setting up a PBR Metal/Roughness Shader
Setting your Mid-Grey Value
Skin and Eyes
Working with the Automotive Material Pack in Unreal Engine
Post-Production: Shots
Animation
Animation Training
Animation Exercises: Biped
Introduction to Animation Course
01. Principles of Animation
02. Newton’s Law of Motion
03. Introduction to Animation in Maya
04. Animating a walk cycle
05. Animate a character lift weight
06. How to animate a jump
07. Animate an action move: the tornado kick
Lighting
Lighting Training
Introduction to Light
Unpolarised, Polarised and Cross Polarised Photography
Rendering with Depth of Field
Lighting Resources
Playing with Light
Pipeline
Feature Animation Pipeline
Feature Animation Pipeline Overview
Feature Animation Colour Pipeline
VFX Pipeline
VFX Pipeline Overview
VFX Project File Structure
VFX Project Directory
VFX Asset Directory
VFX Sequence Directory
VFX IO Directory
VFX Onset Directory
VFX Colour Pipeline
VFX Modelling Pipeline
Introduction to the Modelling Pipeline
Handling WIP, Version and Published Files in Modelling
CAVE Model Scale and World Coordinates
Preparing your Scene for VFX Modelling
Creating 360 Model Turntable Viewport Renders
Creating 360 Model Lineup Viewport Renders
Production
Asset Bidding
Production Statuses
RND
CAVE Tools Development
Asset Render Turntable Builder
CAVE Directory Builder
USD Asset Package Proposal
Support
CAVE Academic Partnerships
CAVE Studio Learning and Development Support
Work Seeking Support
Project, Demoreel, CV and Cover Letter Support
Creating a Curriculum Vitae
Tips for Creating a Demoreel
Reference
Animal
Binturong
Deer – Red
Jellyfish – Moon
Lorikeet – Rainbow
Turtle – Snapping
OWT Assets
Jahirul Amin
|
07.04.2020
Information on the assets that are required for OWT.
OWT Assets sections:
Character: Ronnie
Asset information for the character, Ronnie.
Character: Boris
Asset information for the character, Boris.
Character: Margaret
Asset information for the character, Margaret.
Vehicle: ASTP77
Asset information for the vehicle, ASTP77.
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