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Here you will find FREE training on all things modelling related.
Modelling Training sections:
Extracting a 32bit Displacement Map from ZBrushThis doc will run through the steps to extract a displacment map from ZBrush. We'll then look at how to use the map in Maya.
Introduction to Blend ShapesIn this document, we'll introduce you to blendshapes (aka morph targets).
Modelling Exercises: OrganicIf you are looking to get into organic modelling but wondering what you should model, here are some ideas from the very basic to more complex shapes and forms.
Modelling a classic car in MayaTake simple shapes and push their points into overdrive with this testing exercise in hard surface modelling.
Modelling Exercises: Hard SurfaceIf you are looking to get into hard surface modelling but wondering what you should model, here are some ideas from the very basic to more complex shapes and forms.