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Introduction to Rigging Course
This course, created for 3DTotal back in 2015, will take you through the steps of rigging, a vital stage that bridges the modelling and the animating processes.
Introduction to Rigging Course sections:
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01. Introduction to RiggingBefore jumping in and creating joints left, right and center, let's take a step back and look at some of the main tools used in the rigging process.
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02. Rigging the TorsoIn lesson 02 of our free Maya rigging tutorial series, Jahirul Amin reveals how to create a rig for a human torso using Maya 2014.
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03. Rigging the Neck and HeadIn this free Maya rigging tutorial, we will focus on creating the rig for the neck and the head.
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04. Rigging the Shoulders and the ArmsThis time, we will set up the shoulders and the arms.
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05. Rigging the HandsIn this tutorial, we continue to create the rig for our mesh by adding the joints and the controls for the hands.
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06. Rigging the LegsIn this tutorial, we will start to create the rig for the legs.
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07. Rigging the FeetIn this tutorial, we will be finishing off the IK legs by creating the setup for the reverse foot.
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08. Rigging the Fingers and ThumbsIn this tutorial, we will add all the controls to pose the fingers, and also finish off the leg by adding the ability to twist it.
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09. Cleaning up the RigIn this tutorial, we will be finishing off the IK legs by creating the setup for the reverse foot.
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10. SkinningWe have now reached the stage that is known variously as enveloping, binding or skinning. I'll refer to it throughout this tutorial as skinning.
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11. Corrective BlendshapesDuring this tutorial we will be adding corrective blend shapes on top of the skinning we did previously.
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12. Finalising the RigDuring this tutorial we will be adding corrective blend shapes on top of the skinning we did previously.