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Environment: Japanese Shrine
Project: EOT
Client asset name: JapaneseShrine
CAVE asset name: japaneseShrine
Description: This will be a hero asset and will be need to be suitable for close ups and destruction in certain areas.
Asset type: environment
Asset path: …/EOT/asset/environment/japaneseShrine
Asset Stage Requirements: Model, Texture, Look Development
Base Mesh: n/a
LOD Requirements: 0, 1, 2, 3
Build for Deformation: No
Build for Simulation: No
Build for Destruction: Yes
Costume Requirements: n/a
Damage States: Yes – more info coming soon
Measurements: tbd
Scan Data: …/EOT/asset/environment/japaneseShrine/…more info coming soon
Model Reference: …/EOT/asset/environment/japaneseShrine/…more info coming soon
Texture Reference: …/EOT/asset/environment/japaneseShrine/…more info coming soon
Look Dev Reference: …/EOT/asset/environment/japaneseShrine/…more info coming soon
Rigging Reference: …/EOT/asset/environment/japaneseShrine/…more info coming soon
Asset Render Scene: …/EOT/asset/character/yuki/…more info coming soon
Contact Sheet Reference: …/EOT/asset/character/yuki/…more info coming soon