Browse the wiki

Environment: Japanese Shrine

Asset information for the environment, Japanese Shrine.

Asset requirements

ProjectEOE
Client Asset NameJapanese Shrine
CAVE Asset NamejapaneseShrine
DescriptionThis will be a hero asset and will be need to be suitable for close ups and destruction in certain areas. The environment is fictional but should be grounded in reality. Please gather and use as much reference from the Edo period to inform your decision making process. Please also look at mountains in the region to ensure that they are Japanese.
Asset Typeenvironment
Asset Path…/EOE/asset/environment/japaneseShrine
Asset Stage RequirementsModel, Texture, Look Development, FX
Base Meshn/a
LOD Requirements0, 1, 2
Build for DeformationNo
Build for SimulationNo
Build for DestructionYes
Costume Requirementsn/a
Damage StatesYes – more info coming soon
Measurements
Scan DataNo
Concept and Moodboard ReferenceSee below
Model ReferenceComing Soon
Texture ReferenceComing Soon
Look Dev ReferenceComing Soon
Rigging ReferenceComing Soon
Asset Render SceneComing Soon
Contact Sheet ReferenceComing Soon

Moodboards

Edo, 1865 or 1866. Photochrom print. Five albumen prints joined to form a panorama. Photographer: Felice Beato.

Himeji Castle, built from 1333 by the samurai Akamatsu Norimura of the Akamatsu clan.

 

Concepts

Leave a Comment